The prior prices effectively broke the economy for anyone who sold heavily in bandit camps.Companions now slightly easier to keep in party (grievances go down faster)Repurposed Norse standard bearer into 2 handed Dane axe (using troll axe as it fits well) wielding troops.
Earlier Balance Mod versions used caps for low level troop loot as a workaround.) See complete details here: the crazy high sale prices for equipment in refuge/bandit camps (now they pay reasonable amounts). Refined fix for vanilla Warband glitch that sometimes made low level troop gear fill up the loot buffer and crowd out better items, unless the player killed enemies in an unlikely order (now Balance Mod sorts killed enemies by descending level prior to looting, ensuring player always gets the loot they deserve no matter what order they kill the enemies.
Norse Standard Bearer renamed to Norse Axe WarriorTroll Axe renamed to Dane AxeNorse Huscarls replace old norse standard bearer/new norse axe warrior as source of leadership bonus. Now most every lord is a little bit different.
See this post and the follow-up questions for a full discussion:AI Lords now only court within their own faction (no more Briton lords in long distance relationships with Danish girls)Lots of lord stat and skill adjustments, as well as WP.
Heed Ravn's warning.Low-tier enemies will be somewhat less likely to reenact Thermopylae, as routing is now slightly more likely: applied former anti human side penalties to all, disabled 1% coward chance, increased threshold for cancelling retreat, removed morale bonus for defenders, decreased base courage, increased rate of increase of courage with levelDiplomacy code for slowing down injured horses added, balancing the strength of solo player cavalry. And Ubba is even more fearsome-fighting Ubba is the greatest 1v1 offered. Still in a bad situation with their far flung empire, but somewhat better.Renamed Hubbi Ragnarson to the more common Ubba Ragnarson spelling. Heavy presence around dubh lin to protect it. More importantly lords have set fiefs carefully chosen for less travel time to recruit, more time to follow marshall (their journeys didnot patrol their own kingdom, so they were dead time). Laithland, Frisian, and Northymbrian lords now as good as their counterparts in denmark and Norway.Laithland now has a better chance of holding on to its territory, with better personalities for itslords (heavy martial presence, given they picked up and went over there).
If you prefer original village names, optional download available.Expect to see large differences in AI speed on water between Norse and non-norse lords, as navigation skill differences are now large.
Incorporated Philippe at Bay's Dark Age Village Name Mod. Spear stats in VC only make sense if having stable ground to brace against, and short range weapons perform better in close quarters ship battles (in both real life and the game).Norse spearmen given better 1 handed WP and weapons. It also reflects the realistic principle that lands that have been conquered and reconquered are likely weaker in their defense from the devastation of war.AI switches from spears to shortrange weapons in sea battles. This is to promote initial stability and prevent early faction elimination by the AI. This is a one-time thing for the start of the game only, and garrisons will become normal size as soon as the initial troops die or the fief is conquered. Initial garrisons at world generation are larger.